Third-year Computer Engineering student at Chulalongkorn University. I build full-stack web apps and Unity games, and I’m currently exploring data engineering and machine learning.
A platformer game set in a castle dungeon featuring wall jump, fighting monsters, a boss fight, hidden secret chests, and deadly traps. Built using singleton patterns, coroutines, scene managers, and extensive sound design throughout.
Built and redesigned 20+ components in the firm's shared React/TypeScript library — Sidebar, Tooltip (12 placements with viewport-collision detection), Modal, FileUpload, and Skeleton — documented in Storybook.
Added DOM-attribute passthrough across 37 components for a consistent API surface and migrated components to Figma specs backed by shared design tokens.
Built the Propify property-listing home page in Next.js — banner carousel, feature/stat cards, article and promotion sections — with server components, API routes, and per-section lazy loading.
Built an internal lead-assignment platform's list and dashboard pages, with a services layer for backend API calls and loading skeletons.
Game Developer Intern (Unity 6)
Lumas Company
Summer 2024
Built multiple 2D and 3D Unity games — bullet-hell, platformer, and tower defense — featuring NavMesh, waypoints, gridmap, and physics systems.
Designed in-game UI systems using Unity's Canvas and Animator.
Get in Touch
I’m currently open to internship opportunities and interesting projects. Feel free to reach out.