Games
Unity prototypes built during internship and personal projects.

2D Platformer Prototype
A platformer game set in a castle dungeon featuring wall jump, fighting monsters, a boss fight, hidden secret chests, and deadly traps. Built using singleton patterns, coroutines, scene managers, and extensive sound design throughout.

3D Tower Defense Prototype
A tower defense game where the player walks the map in third person and places towers anywhere. Uses Unity NavMesh for enemy pathfinding, waypoints, 3D physics colliders, particle systems, and a full music system. Note: demo may be unstable.

DeckRush
A 2D side-scrolling platformer built around real-time card combat — collect cards from chests, upgrade your deck at the shop, then unleash abilities like Arc Lightning, Freeze, and Teleport against enemies and a boss. Built with a ScriptableObject-based card architecture and object pooling for projectiles.